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When Nintendo announced that it would move into the smartphone app arena, Mario was the face we wanted to see.Super Mario Run wasn't expected specifically, but the Japanese gaming giant brought its biggest franchise to mobile sooner or later.

At the launch of the iPhone 7 smartphone in September 2016, Nintendo's Shigeru Miyamoto announced his lovable plumber was making his first appearance on a smartphone, and it would be exclusive to iOS.

Super Mario Run is now available on Android.After having been in the hands of iPhone users for three months now, is Mario's mobile debut worth the fuss?.Are the extra few bucks required to unlock the full game worth it?

Super Mario Run review: Price

This is the hardest, since that kind of price is almost unheard of for a smartphone game.Considering people resent having to pay 79p for a game, £9.99 is tantamount to business suicide.Not that Nintendo cares much about business suicide.


In lieu of requiring in-game purchases for items, coin, and so on, it decided to charge a one-time fee to access the entire experience.

Super Mario Run review: Gameplay

Playing the game is incredibly simple.The player taps the screen.The controls are simple; short taps and long taps make Mario jump, and everything else is handled automatically. The game is, in essence, an endless runner, only it's not endless and Mario doesn't always run.

Every level in the World Tour is instantly recognisable as Mario, with platforms, graphic designs, and even layouts that are straight from the New Super Mario Bros. games.The screen is portrait-oriented instead of landscape, and there are no direction controls - you must keep moving forward.


If you can collect all five of these coins in a level, you can earn in-game swag.You can choose from three different colours and difficulties, starting with pink, then purple, and finally black, so you can return to the same level over and over.In fact, collecting all five special coins is tricky, given that Mario doesn't stop to enjoy the view.To become familiar with the layout and locations, you'll need many runs through.

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Super Mario Run review: Levels

Upon launch, the single-player World Tour mode includes six worlds, each with four levels, including at least one boss level.You can access only three levels in world one for free - everything else requires you to pay £9.99.

Toad Rally is another mode you can play for free. .Both terms are rewarded equally in this game.

If you execute cool manoeuvres, you'll earn the admiration of the toads - a crowd of them will appear at the bottom of the screen as you play and their support will be added to your coin score. The one with the highest score wins.


Ticket in-game purchases limit how many times you can play a rally.This replenishes over time, and Nintendo abides by its promise to not encourage real money purchases.

The game offers additional rewards for each mode. .Some of the objects you place can unlock additional levels and give you bonuses, such as the Bonus Game House, which takes you to a coin-gathering bonus level that appears a few times a day.

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You can also link the game to your Nintendo account so you can purchase additional in-game items. After completing achievements, we were able to buy a new character, Toad, instead of Mario himself.Parents will be pleased to learn that none of these require real money to be spent.

Super Mario Run review: No offline mode

Other than the price for unlocking the rest of the game, there is one other caveat to be said. .A fast connection is not necessary, but nonetheless is necessary to run this application.

So, you can't even play single-player mode when offline - on a Tube train or plane, for instance.Consider reconsidering if you plan on playing it abroad in a country with astronomical data roaming fees, as you will not be able to do so in many circumstances where you would most like to.You would like to be able to play it whenever you want after you've paid £9.99.


In spite of the problems, Super Mario Run is an excellent example of Nintendo and Miyamoto's mastery of level design and gameplay. It takes a simple concept and turns it into one that will appeal to any child while also being complex enough that you'll be learning every nuance and route to earn the most money.

Despite its high price for a smartphone app, it's actually cheap compared to Mario games on Nintendo's own consoles (Switch games are around £40-60 each).

Super Mario Run will definitely be a big hit, no doubt.It truly will fly if Nintendo comes up with more content for it and, fingers crossed, an offline mode in the future.

After some time, Mario made it on to mobile, but now that he is available for iOS and Android, we are convinced he will stay.